Btw its kind outdated as Im about to also release an updated one that adds all of this, including the double jump and new weapon sounds. Thanks to AzoNa, Tomtefar1988 and Sergeant_Mark_IV for contributing to the original SSG idle frame, which IDDQD_1337 edited and added additional 2 barrels and primary fire sound effect, the guy behind Complex Doom, Bena for quad shotgun sprites and Zodomaniac for providing a patch for this addon. I did the mutators one also because I didnt like Project brutality 3.0 compared to it at the time. Added a new file that includes compability with my Personalized Addon. The screen will now move smoother during recoil. Added kick flashes compatible with my personal addon, also remade the firing frames and their brightmaps.Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. Parkour is a full weapon enhancement mod, featuring swift n snazzy takes on the original doom weapons, featuring reloading, dual wielding, and effects galore. Some minor changes to the code, nothing special.įixed a small bug that caused an SSG sprite to appear when you were about to throw a grenade. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. New sprites, made by the one and only AzoNa, I had help with firing frames from IDDQD_1337 For altfire, made the top barrels fire first to correspond to the 2-shell reloading animation that loads top barrels. Fixed super shotguns being unavailable for pickup for ammo after getting the QSG. Update 1, provided by Zodomaniac, so much thanks to him: Added the 'inventory.althudicon' property to work properly with Gearbox addon. If any bugs are found feel free to report them, and I'll do my best to fix it. This addon is made for BDv21 gold, compability with other mods/addons that change weapon slots is not quaranteed. With that said, I personally like the mods made by Pillow Blaster. Of course, this pissed Sargent ass IV so it is a good way to spite him and play a better mod. It started as a mod for Brutal Doom mod but evolved into it's own mod. If you wish to load it with an older skin, load the main file first and then QSG_legacy.pk3. If anybody likes Brutal Doom but hates the author then go play Project Brutality. To load this addon all you need to do is load it after Brutal Doom, for example by using a program like ZDL. You can use this addon without the fear that you'll lose your precious double barrel. This weapon does not replace the Super Shotgun. DO NOT COMPLAIN TO THE CREATORS OF PB OR BD. If you find any bugs, please let me know. ALL CREDIT SHOULD GO TO THEIR RESPECTED OWNERS. Then, in 2014, a guy by the name of PA1NKI113R decided that Brutal. UPDATE 3 This add-on for Project Brutality 3.0 (Available via youtube) brings the 2.03 Add on pack + a few new features to Project Brutality 3.0 NOTE: I WISH TO TAKE NO CREDIT FOR THIS. So he made a mod for it dubbed Brutal Doom, which quickly rose to fame as one of the most ubiquitous (and infamous) Doom mods of all time. Includes both skins, the older and newer one. Rip and Tear In 2010, a guy by the name of SergeantMarkIV decided that Doom wasn't violent enough. Secondary fire behaves just like a Super Shotgun, except for the fact that it can be fired that way twice before needing to reload. The primary fire unleashes a big blast that deals twice as much damage as a super shotgun blast, but the reload is slower and spread is bigger. WARNING: This will not work with the 3.0 beta from 2018.The quad-barreled shotgun is a weapon a lot of people could only dream about. There will probably be updates in the future that make it more compatible, like the Nailgun saying "NAIL" when in nailgun mode and "HRPN" when in harpoon mode, but that will only happen when I get better at scripting.ĢND NOTE: Due to the fact that it now says "Project Brutality 3.0" when loading, you may need to change it to "Ultimate DoomVisor v3.0" to fit your needs. Thanks to cemtex.tx on Reddit for help with fixing the script error. Super Grenade Launcher now is listed as "SGL" instead of being stuck on "IMPCT" in the latest build of 3.0.Deagle now listed in both weapon list and ammo counter. Meatshields are listed as "MSHLD" instead of "UAC30".Nailgun is listed as "NAIL" iion the ammo counter instead of HMG".Nailgun is listed as "UAC240 Heavy Nailgun" instead of "Heavy Machine Gun".No "divide by zero in script 24008" error when using the.Improvements over old version(s) include: Simply replace the old "UDV_2.13_A_BASE.pk3" with this file. This is a patch for saegiru's Ultimate DoomVisor mod that makes it more compatible with PB 3.0.
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